Creative play.
AI moves fast. We explore the areas that interest us, challenge us, or have the potential to change how we make things.
LAB is where supermighty tests emerging models, technologies and creative workflows — learning what they’re good at, how they can be controlled, and where they might lead.
Department of Impossible Materials.
A study of imagined materials, surfaces and forms.
What happens when familiar material logic is pushed into unfamiliar territory?
The exploration used structured prompting and the same three style references throughout, testing how consistently a visual language could be carried across different forms and surfaces.
Interactive carousel developed with Claude Code
Character studies, synthetic humans and visual experiments.
Exploring the boundaries of human likeness — blending styling, material cues, exaggerated features and photographic language to create characters that sit somewhere between familiar and artificial.












Miniature worlds,
through connected
creative workflows.
An exploration into connected creative systems, using Figma Weave to turn a simple starting point — a brand name and product brief — into a miniature advertising concept.

The workflow begins by establishing context through architect and system prompts, then moves into brand and product, using agent prompts to create opportunities, concepts and options for review and iteration. Selected directions then move into image generation, editing and short motion tests.

The workflow creates options for review, refinement and selection, rather than treating the first output as the final answer.

Further tests across food, drink, fashion and beauty.







